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Games

 
 

My repl.it domain where I practice C++ programming.
https://repl.it/@DavidRamirez


Made this in Unity as an exercise. Programmed in C# and animated the characters in Photoshop myself.


48 hour Game Jam submission 2018. I am responsible with all parts of development on this game. Programmed in Game Maker Studio, assets created in Photoshop and After Effects. Game Jam Theme was to remove a main mechanic from existing game genre. My idea was to take Break-out and remove the paddle control, leaving a player controlled matador acting as the ball and the bull projecting the matador into the bricks.

Download game (Windows only)
https://astrokite.itch.io/matador-break-out


 

Made this for Game Maker's Tool Kit's 48 hour Game Jam.
Theme was dual purpose design.

My ideas for the game was to have the bulldozer automatically move forward in it's pointing direction, then have one button press to change the direction while that same button press launches the clamp, to break boxes

Worked on this by myself using Unity/C# and Photoshop

https://astrokite.itch.io/dozer-blocks

Recording of some of my progress during the Game Jam. Gameplay near the end of clip.


The game may not work for most computers, but here is a loop of it until I get around to fixing the player.

Short (one level) game made while learning C# and Unity.
3D models I made in Maya.
Copy and paste link into FireFoxSafari, or Internet Explorer web browser.

https://dl.dropboxusercontent.com/s/z7wwx7nbjn6e0l3/ManicMedic.html