Resume
Animator / 3D Generalist
ramirezmedia@gmail.com
SOFTWARE
Expert Knowledge: of Maya, Photoshop, Zbrush, After Effects, Unity.
Released apps I've worked on
All Ansel and Clair apps - Animation and rigging of the 2D characters and 3D characters in Maya/Unity.
Medrills - Animated several characters and medical devices in Maya and After Effects. Worked on production of the educational movies (Maya/ After Effects).
Experience
(3/2011 - Present) - Animator "Medical"/ CG Generalist
Creating medical graphics, animations, and instructional movies; using After effects, Maya and Photoshop
Story-boarding medical concepts based on given scripts
Animating, Modeling, texturing and rigging of characters and medical devices for VR, and iOS apps (Maya/Unity)
Lighting and rendering scenes for a realistic finish (Maya)
Designing and programming interactive questions based on the movie scripts (XML and photoshop)
Q/A testing of the created apps and reporting bugs to programming, and made graphical revisions.
Compositing footage and adding effects & color corrections in post (After Effects)
Designing user interfaces, tradeshow graphics (brochures large posters), and app icons (After Effects)
Keeping files organized while meeting tight deadlines for multiple projects
(6/2010 - 9/2010) - Animator/Multimedia Artist
Animated 3D reenactments of car/plane crashes to flooding areas for use in Court (Maya)
Modeled and textured buildings, vehicles and machinery using blueprints or found reference images
Designed and coded interactive timelines using Flash/Action-Script 3 for medical presentations
Managed the render farm and composited footage in After Effects
(10/2008 - 7/2010) - Animator/Multimedia Artist
Designed application user interfaces using Photoshop and implementing via Flash or Flex
Story-boarded instructional movies, game concepts and intros for websites & games
Animated and created assets for instructional movies (Flash - After Effects)
Used Action-Script 3 to code button navigation, audio control and replay button
Modeled, textured, lit and rendered 3D environments (Maya)
Character rigging using Maya
Q and A on Site design and user interfaces
Freelance
(9/2010 - 6/2013) - Character Animation
Lead 3D animator in the production of all the apps (Maya)
Cut images in Photoshop, then rigged/animated a 2D "puppet" in Maya, for use in Unity
Animated all the animals and characters
Modeled, textured, rigged and animated the main character for the game series
First Factory Inc.
(9/2010 - 10/2010) - Motion graphics
Facial and body animation of characters to match dialogue using Maya
Texturing and UV layout work for characters and props in Photoshop
Managing renders in Maya and After Effects
Setting up lighting and camera shots for my character scenes
(3/2009 - 5/2010) - 3D Character Animation
Facial and body animation of characters to match dialogue using Maya
Texturing and UV layout work for characters and props in Photoshop
Managing renders in Maya and After Effects
Setting up lighting and camera shots for my character scenes
(1/2007 - 12/2008) - Flash 2D Character Animation
Storyboarded then animated several character using Flash, for an online gaming RPG
Added special effects to finished animations such as blur, lightning effects, smoke, and debris all using flash time line animation and created assets
Education
IADT Tampa
2005-2009, Graduated May 2009.
Bachelor of Fine Arts Degree in Computer Animation.
Tampa Bay Technical High school
2001-2005, Graduated Maya 2005.
Diploma - Certificate in Commercial Art